![]() ![]() ![]() ![]() I'd say that is the breeding ground for innovation and growth. Like a blast of fresh air, Reality is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. Playing a game is the voluntary attempt to overcome unnecessary obstacles. Voluntary Participation: Leaders shouldn't have to micro-manage…if they can cast a compelling vision (a goal), set guidelines of success (rules), and provide encouragement (feedback system) the team will voluntary participate (wholeheartedly buy-in to the team's mission) out of the human desire to accomplish and have an impact. ![]() Games offer immediate feedback thru scores, sounds and visual stimuli which makes it easy and effortless for gamers to try, fail, learn and then succeed. Feedback System: Leaders need to constantly encourage their team and provide the appropriate nudge needed to stay on mission. In this atmospheric debut, a young Native girl investigates the mysterious disappearance of women from her tribes reservation.Games have extremely clear cut rules that enable the users to act and have an immediate impact. They must clearly and consistently communicate the guidelines that make for a successful team. Rules: Leaders must set and manage appropriate expectations.Games create a compelling story that makes achieving goals more enticing. A Goal: Leaders need to cast vision for their teams. ![]()
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